

- #THE RIFTBREAKER UPDATE HOW TO#
- #THE RIFTBREAKER UPDATE PATCH#
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Build a Flora Cultivator in open space (ensure that the highlighted area when placing it is mostly clear of obstructions as it needs empty squares to plant foliage).The Plant Biomass chain is exceptionally good at this point:.Animal Biomass plants can produce power from biomass collected from defeated aliens.You also get access to the Biomass building 'chains'.Now you get access to Geothermal Power Plants (which can only be built on Thermal vents but provide large amounts of power for the early-game).You can research " Renewable Energy" to gain access to several buildings which will improve your power situation over just using Solar and Wind.This requires upgrading the HQ to level 2 and then building a Communications Hub to open up the Research screen (Hotkey: O).Try to notice how much power your base is using during the night time when Solar panels are not producing and you're relying on your storage.They are best used for powering small groups of turrets in a remote location, or a few mines away from the base as an alternative to using solar + storage. Wind power plants are not as powerful but do not require energy storage.This should power your base through the beginning of the game and into early tech. To start off, build Solar Power plants and Energy storage in a rough ratio of 3:1.The power chain: (HQ1) Solar/Wind > (HQ2) Geothermal/Biomas > (HQ2) Nuclear > (HQ3) Gas > (HQ4) Fusion (HQ1) Solar/Wind One of the most crucial elements to a base is power! Always ensuring you have enough power can be tough and it is a great challenge best overcome by moving up the technology chain to access increasingly powerful energy production buildings. Try to block off natural choke points nearby with walls and a few turrets.If you die while there is no HQ on the map it is "game over". If it is destroyed then Mr Riggs will have no place to re-spawn.Once this building is placed, it cannot be moved and must be defended AT ALL COSTS.Decide on a suitable location to place your HQ building.Look for natural barriers such as cliffs, ravines, lava/water and other liquids, etc.Find 2 or 3 patches of Carbonium by exploring the immediate area around your drop-in point.Don't forget to connect everything with power nodes!
#THE RIFTBREAKER UPDATE PLUS#
Placing an HQ, some automated Carbonium mines, plus some basic power structures will start your base well, followed by some walls and defensive turrets close to your buildings. The first step to creating a suitable base revolves around finding 2 or 3 patches of Carbonium Ore which is the basic resource required for building. finally click in the build-able area you want to place the structure (blue squares on the main game area).

#THE RIFTBREAKER UPDATE HOW TO#
#THE RIFTBREAKER UPDATE PATCH#
3.3 To see the exact amount of ore left in an ore patch.3.2 To view the amount of other exotic resources you have.3.1 To view the amount of biomass you have.2.2.2 Ammo production and storage capacity.2.2 Exploration and Combat Walk-through.
